Narratio - Our Story

Welcome to the Jungle

…The Tear of Selûne left Baldur’s Gate, heading south for Chult. As the vessel navigated around the Tethyr Peninsula and crossed the tract of water known as the Race, a pirate vessel came at them in a head on interception course. Pix, having already spent some time at...

North and South

…two days until the Moonstar ship embarked was plenty of time to teleport back to Westhill, check in with T’Sai and Zesstra, and use the portals to return to Waterdeep, Pix propositioned. Thaminor and Leo decided to join the gnome on his jaunt, while Molish, Shady, and Nym...

Moonstar Villa

…With Keresta defeated and stripped of valuables, the party made their rounds to ensure that the place was clear. Leo skinned and harvested the Yeti, Thaminor collected the maps and papers off Keresta’s table, and Molish tended his mentor. A chamber (41) to the east contained two identical...

Vanrakdoom VI

…Nym came around a massive stone column, set with rusty iron torch brackets, on the western side of the gigantic octagonal chamber (28). While the ceilings may have been 30-feet high, the bottom two feet was blanketed in a thick fog. A few vampire spawn roamed around the...

Vanrakdoom V

In the inky blackness slithered a leviathan, its scales rasping against the stones. The courage in Shady’s heart nearly bled out on the floor, threatening to leave only terror behind—but he fought it with all his willpower. Then it spoke, this darkness. Its voice was midnight hanging over dead woods. It spoke, and everyone listened, like doomed prey lucky enough to hear its own inevitable doom…

Vanrakdoom IV

…after taking out the vampire that tried to escape to the west, the party ventured east, after the other two escaping vampires. Seeing no sign of them down the southern hall, Shady checked and opened the eastern door, presumably the path that their adversaries had taken in their...

Vanrakdoom III

…The party heard human voices chanting in the chamber (12) to the east. The party would have never anticipated what they found, however: Six human cultists knelt on rough woven mats in the center of this area, chanting in low tones.  Amidst them was a man draped in...

Vanrakdoom I-II

…the party emerged in a stone chamber (1) with 30-foot-high ceilings. Behind them, a wide stone arch set into the south wall was decorated with gold-inlaid images of a dragon in flight. Pix read the following words, carved into the wall above the arch in Draconic: “Only a...

The High Forest Home Stretch

…with Leo‘s Wind Walk spell cast, the party transformed into a mist once more, and escorted Elister southeast to his home in Loudwater. Transforming back to their corporeal form just outside the city, Elister was taken back to his clockwork shop and the party secured rooms at the...

Deadstone Cleft IV

…No matter how much pleading with the gods, or what he tried, Leo received no answer from the stone slab of the Fog King’s tomb (area 7). Eventually, the party convinced him that they needed to move on. Continuing through the tunnels to the northwest, the party entered...