The Rod of the Seven was forged by the combined efforts of some unknown Chosen of Mystra, upon the City of Shade‘s return to Faerûn. Legend states that it is an artifact powerful enough to kill other Chosen, a near impossible feat. In the Year of Blue Fire (1385 DR), the god Cyric attempted to assassinate Mystra, resulting in the chaos of the Spellplague. When the Weave fell, the Rod also broke apart, and its pieces were scattered. Each segment of the Rod can somehow lead its bearer to the next part. Once found, the rod must be carefully assembled. Doing it wrong will cause at least one piece to vanish and appear somewhere random, up to 100 miles away. Somehow, use of the Rod’s powers can be be tracked or otherwise attract those looking for it, such as the Netherese.
Rod of the Seven
Rod, artifact (requires attunement)
The Rod of the Seven, when whole, is a 5-foot-long pole of some unknown metal, black as obsidian. Upon closer inspection, it appears as if the stars of an entire galaxy swirl inside. The command words inscribed on each piece are “ut,” “scriptor,” “necto,” “Mystra,” “expellat,” “tenebras,” and “sempiternum,” which collectively make up a phrase in the ancient Aryvandaan tongue that translates into “To banish darkness from Mystra’s Weave forever.” Mystra’s Chosen want the Rod reassembled so that Telamont Tanthul may be defeated once and for all. Shar’s forces want the Rod so they can use it to unlock access to Dweomerheart and restore the Shadow Weave.
- The pieces of the rod are scattered all across Toril. You can use one piece to sense the location of the next piece by speaking the command word, “designandum,” and concentrating as a standard action.
- The rod must be carefully assembled. Doing it wrong will cause at least one piece to vanish and appear somewhere random, up to a hundred miles away.
- Each piece has a magic power, with additional daily powers unlocked as the rod is assembled.
- Every time a daily power is used, there’s a 1 in 20 chance that the rod breaks apart and the pieces teleport to random areas, up to 100 miles away.
- If “out of order” pieces touch each other (the 1st part touching the 3rd, for example), the higher numbered piece teleports away to a random location, up to 100 miles away.
- The number of charges regained per day is equal to 4 times the number of joined pieces.
- The number of charges to cast powers is equal to the segment number.
Piece | Size | Inscription | Power | # Charges | Daily Power |
---|---|---|---|---|---|
1 | 4" | Ut | Cure Wounds (1d8/piece) | 1 | Detect Magic |
2 | 5" | scriptor | Misty Step | 2 | Fly |
3 | 6" | necto | Protection from Energy | 3 | Control Winds |
4 | 8" | Mystra | Mordenkainen's Private Sanctum | 4 | Wind Walk |
